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Vitaly Bulgarov
Bulgarov


Location:
Irvine, United States

Language(s):
English, Russian

Member Since:
April 2004

Last Updated:
27 May 2009

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Rabagh
3ds max, Photoshop, XSI, ZBrush
December 2008


   
The idea to make this guy came to me after I played Gears Of War.
I used Photoshop for concept art and textures. Softimage XSI for hard-surface. Zbrush for organic parts and cloth. 3d max for normal maps generating and render. I used standart scanline render for this image. More images and 360turnaround video are available here http://bulgarov.com/rabagh.html

 
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