Vitaly Bulgarov Bulgarov Location: Irvine, United States Language(s):
English, Russian Member Since: April 2004 Last Updated: 27 May 2009 Portfolio Views: 102364 Chosen as Favorite: 249
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Rabagh 3ds max, Photoshop, XSI, ZBrush December 2008
The idea to make this guy came to me after I played Gears Of War.
I used Photoshop for concept art and textures. Softimage XSI for hard-surface. Zbrush for organic parts and cloth. 3d max for normal maps generating and render. I used standart scanline render for this image. More images and 360turnaround video are available here http://bulgarov.com/rabagh.html